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Stylistic Lines

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Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Monday, April 16, 2007

Andreyesf Sugar & Cocaine View user's profile Send private message

Reply with quote Monday, April 16, 2007

Very good it looks cool and I'm pretty happy that from time to time it's a 2 updates week Very Happy

spyxter Flutie Flakes View user's profile Send private message

Reply with quote Monday, April 16, 2007

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Back again...
Cocaine's back,
Tell a friend

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Laughing Laughing Laughing Laughing Laughing

Andreyesf Sugar & Cocaine View user's profile Send private message

Reply with quote Monday, April 16, 2007

Wow what a welcome Very Happy thanks spyxter Razz

Punio4 Somewhat Nifty View user's profile Send private message

Reply with quote Monday, April 16, 2007

hehe. Loving it, except a few details...

First: The fingers look rather flat on his left hand.
Second: His skin looks wrinkled.
Third: What's with the hand clipping into the armband on his right hand?
Fourth: Looks like someone took a bite off Goku's left foot. Confused

Other than that, it's fine Razz

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Monday, April 16, 2007

First: The fingers look rather flat on his left hand.
Third: What's with the hand clipping into the armband on his right hand?
Fourth: Looks like someone took a bite off Goku's left foot. Confused



Although ZEQ2 is based soley from the DBZ series, our presented media typically uses posters and other promotional official art for the purposes of conveying likeness and relation. As a result of such, the awkwardness of the particular pose should be in full regard to the original references used. Essentially, don't blame us because Goku can apparently dislocate his wrists.



_____________________________

FUTURE PLANS
_____________________________
Improved Skeletal Rig.



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Second: His skin looks wrinkled.


6th Work in Progress revision of Goku
Outdated Detail Mesh.
Outdated Shading Technique


_____________________________

FUTURE PLANS
_____________________________
Improved Composite Structure.



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Hehe. This thread is about the actual stylistic line technique, not the work in progress Goku mesh shortcomings. These are reasons why we typically don't post or let users comment on work in progress media. Wink

Super Vegetto ZEQ2 Legend View user's profile Send private message

Reply with quote Monday, April 16, 2007

Yeah guys, read the features before posting questions or crits.
Mainly the fact that it's WIP in all aspects should answer everything and we are well aware of the flaws it may have Wink

But this discussion is about the outlines styles, so lets focus on that Smile

LionHeart View user's profile Send private message

Reply with quote Monday, April 16, 2007

Wow o_O thats cool man, you guys are sick! (I mean that in a good way)

Forza View user's profile Send private message

Reply with quote Monday, April 16, 2007

That last one really looks like a drawing. Great that you achieved this effect. Don't have much critics on it.

TRL Spam Machine View user's profile Send private message

Reply with quote Wednesday, April 18, 2007

I aggree with forza. I love the effect. Mainly because the lines don't look so harsh in the last one.

Now I was wondering, are you able to give the outlines a colour? If so I think I would look even better if you would colour the lines on his body a slightly darker colour of the part it is on and you leave the real outlines black. Basically like you did with the textured version of the model.

Hope I'm making some sense here.

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Thursday, April 19, 2007

Now I was wondering, are you able to give the outlines a colour? If so I think I would look even better if you would colour the lines on his body a slightly darker colour of the part it is on and you leave the real outlines black. Basically like you did with the textured version of the model.


We can control color, length, roughness, add spatulation -- you name it.

As far as the color choices in this update go, they did not take into account many factors that the series does (such as distance posterization). We're trying to keep each update focused on the particular effect at hand without crossing into other subject areas too drastically. On that note you can be sure that the final ingame image will look much more precise and accurate when compared to it's series base.

TRL Spam Machine View user's profile Send private message

Reply with quote Thursday, April 19, 2007

Zeth wrote : We can control color, length, roughness, add spatulation -- you name it.



I wouldn't have expected any less.
by the way I love the pose! I instantly thougth of the picture it was recreated from. I hope there will be some up to par animations to go along with it.
Who made the pose by the way?

Kevin ZEQ2 Animator View user's profile Send private message

Reply with quote Saturday, April 21, 2007

I know it's a bit late now, but didn't notice the post before today Smile Anyways, I made the pose using a ref SV found. And thanks TRL Embarassed

gokupercent202_698.jpeg

gokupercent202_698.jpeg

Ravven ZEQ2 3D Artist View user's profile Send private message

Reply with quote Sunday, April 22, 2007

Well... I really like where it's going. Wink you guys do some amazing stuff with ZEQ2. Cool It's almost unbeliveable... Shocked Well keep it up! ^^

Zero_SFX ZEQ2 Sound Artist View user's profile Send private message

Reply with quote Sunday, April 22, 2007

Very cool, like your style.

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