0 / 2472
post updates ok I want to see the details
|Super Snake Sugar & Cocaine||
|Zeth ZEQ2 Programmer||
The skin has a mud-like texture to it. It's a bit overly detailed in this regard unless you are going with per-pore lighting/lift. If that be the goal with the details, you'll probably want to look into various skin shaders and light penetration / translucency maps instead of baking the details into the normal maps. To fully take advantage of subtle grainy details, it'd probably be best to use a different lighting algorithm than a simple stretched diffuse or gooch.