Content
Pupils following the target!
Author | Message |
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Punio4 Somewhat Nifty |
Thursday, July 26, 2007hehe, the title says it all^^ |
Zeth ZEQ2 Programmer |
Thursday, July 26, 2007Planned long ago. |
Tom ZEQ2 Programmer |
Thursday, July 26, 2007IF you go here : http://zeq2.com/site/viewtopic.php?t=46 and go down to features you will see "Fully modelled pupils" They're not there to look pretty |
The F-Man Leader of the F-Men™ |
Friday, July 27, 2007yeah I'll be sure to look and see if my characters pupils are moving while I'm getting attacked. |
Zeth ZEQ2 Programmer |
Friday, July 27, 2007All things considered? It might just be more significant than you imagine. |
Ravven ZEQ2 3D Artist |
Friday, July 27, 2007You can't possibly imagine what's in store for you! |
The F-Man Leader of the F-Men™ |
Friday, July 27, 2007I can imagine it taking many years |
Tom ZEQ2 Programmer |
Friday, July 27, 2007Years? From now? There are reasons why we have chosen to make our engine the way we are: faster development.
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antidote |
Monday, September 17, 2007However getting them to focus on a particular origin such as Freiza could be tricky if this is done dynamically and not scripted. |
Zeth ZEQ2 Programmer |
Tuesday, September 18, 2007However getting them to focus on a particular origin such as Freiza could be tricky if this is done dynamically and not scripted.
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