Author |
Message |
WarFang_76
True Warrior
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Friday, October 26, 2007
Will ZEQ2 have charge hits like BT1 and BT2?
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Newfolder
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Friday, October 26, 2007
No... it will be like in DBZ not like in BT1/2 or whatever...
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WarFang_76
True Warrior
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Friday, October 26, 2007
I was refering to the fact that in mele combat you could hold a button to charge a kick`s power.You do know BT1 means Budokai Tenkaichi 1(a DBZ game for Playstation 2)do you?
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KonohaSasuke
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Monday, October 29, 2007
WarFang, If you have a question about ZEQ2, then read the FAQ. If it isn't there, then we do not know it, and the team probably won't reveal it. By the way, the answer on most questions is "like in the series"
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WarFang_76
True Warrior
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Monday, October 29, 2007
Like in the series well BT is a DBZ game so it might be like it.Thanks anyway
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Ravven
ZEQ2 3D Artist
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Tuesday, October 30, 2007
Sigh... BT is NOT like in the series...
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WarFang_76
True Warrior
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Tuesday, October 30, 2007
It`s a DBZ game so it`s similar to the series
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Azurite
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Tuesday, October 30, 2007
So when you play BT it feels like watching an episode of DBZ?
No, it doesn't.
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WarFang_76
True Warrior
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Tuesday, October 30, 2007
Ok just drop it you should have answered more polite and only 3 simple answers existed to this question
1.Yes
2.No
3.Not yet known
What you did was to throw rocks into me just for a question.You aren`t the type of humans with the "7 years of home"(just talking about this guys no offense to the rest)
Oo and you do feel like you watch a episode of DBZ.Just think beam struggles fast action flying etc. .Anyway just drop it
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Azurite
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Tuesday, October 30, 2007
WarFang_76 wrote : Will ZEQ2 have charge hits like BT1 and BT2?
No.
WarFang_76 wrote : Like in the series well BT is a DBZ game so it might be like it.
No.
WarFang_76 wrote : It`s a DBZ game so it`s similar to the series
No.
WarFang_76 wrote : you should have answered more polite
We did answer politely.
WarFang_76 wrote : and only 3 simple answers existed to this question
No, it's more complicated than that but I'll give you the basic answers anyway.
WarFang_76 wrote : What you did was to throw rocks into me just for a question.
No, it may have seemed so from your point of view but we were just answering your questions.
WarFang_76 wrote : You aren`t the type of humans with the "7 years of home"
I don't follow, could you elaborate?
WarFang_76 wrote : Oo and you do feel like you watch a episode of DBZ.
To name a few differences between BT and DBZ:
There's no Health bar in DBZ.
There's no Power bar in DBZ.
There's no Score showing when they fight in DBZ.
There's no HUD always showing in DBZ.
I'm not being impolite here, just telling you how it is.
I'd recommend looking into the FAQ which you can find if you click this darker text.
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WarFang_76
True Warrior
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Tuesday, October 30, 2007
So I guess it`ll be no health bar KI bar and other bars in ZEQ2 is that what I should understand?But anyway let`s just drop it please.I`m out
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Ravven
ZEQ2 3D Artist
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Tuesday, October 30, 2007
Yes. That is correct. No HUD. If you want to know more about it please check the FAQ and/or About sections.
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WarFang_76
True Warrior
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Tuesday, October 30, 2007
Oh thanks Ravven I didn`t knew that
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Super Snake
Sugar & Cocaine
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Wednesday, October 31, 2007
*laughing out loud*.. Not here to spam or anything.. But Azurite,
You rock
Anyway.. BT is nthing like DBZ.
Slower fighting speed, limited flying freedom, limited attacks, weird aura... Do I need to go on? Guess not. >_<
Anyway, I still like the No HUD idea. You don't see that in other games.. Wich is a shame since it is a lot more realistic.
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WarFang_76
True Warrior
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Wednesday, October 31, 2007
Ok but I saw an old ZEQ2 in-game clip on youtube and it had huds so did this changed?And think about this no HUD thing it might seem cool but remember that it might be awfull(no offense)you should know when your character will die but if you don`t know when you or your enemy will do it than this game might get lower ranked than the sea level.By saying that the flight is limited you mean that this game will be unlimited by any borders and the aura is great in BT(that`s how an actual aura looks like in the series+ ).All the bad things you said about BT are available to any other DBZ game that was/is/will be created(so just don`t say anything-it`s better than saying useless junk)
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Azurite
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Wednesday, October 31, 2007
WarFang_76 wrote : Ok but I saw an old ZEQ2 in-game clip on youtube and it had huds so did this changed?
Yes, it's old and should not be confused with the current ZEQ2.
WarFang_76 wrote : you should know when your character will die
As they knew someone died in the series you would know in similar ways in ZEQ2.
WarFang_76 wrote : but if you don`t know when you or your enemy will do it
Do what? Die?
If they had a way in the series you would know in ZEQ2.
I seem to recall they could sense each others KI to know whether or not they were alive or not.
And of course you could always look with your own eyes like they do in DBZ.
There may also be other ways of knowing depending on what character you'd play as since characters have different powers, abilities and personalities.
WarFang_76 wrote : By saying that the flight is limited you mean that this game will be unlimited by any borders
Check the FAQ and/or About and read about "Segment & World Servers" for information.
WarFang_76 wrote : that`s how an actual aura looks like in the series
No.
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WarFang_76
True Warrior
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Wednesday, October 31, 2007
Thank you for fast answering.Oo and in the series you could see how they are slower and how they despair etc. when they are about to go on don`t you think it`ll be cool if you could see their faces and how their speed goes down and they inflict less damage?
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Ravven
ZEQ2 3D Artist
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Wednesday, October 31, 2007
If I understood correctly, you are asking if characters will get slower and weaker as they get more tired, right?
If so it's only natural. It's like the series.
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Zeth
ZEQ2 Programmer
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Wednesday, October 31, 2007
He may be asking about the slowed sequences upon certain types of "close detail" impacts (usually before a speed mêlée sequence starts or to dramatize a near hit/miss). I'm not sure why that would negatively impact damage, however.
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WarFang_76
True Warrior
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Thursday, November 01, 2007
It`s like Ravven said Zeth anyway what you said would be cool to happen in the game.Like in Enter the Matrix that focus bar because DBZ is fast you should see action slower to understand it.It was always a hard to follow action in ESF the mêlée was terrible anyway I think you know what you have to do
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Zeth
ZEQ2 Programmer
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Thursday, November 01, 2007
If you are making a comparison to any game in existence, you already misunderstand the design goals of ZEQ2. It's not "like" some game or "has a feature" like another game. The design premise for ZEQ2 is an unwavering, unbiased representation of the DBZ series in it's rawest, most accurate form with absolutely zero forms of outside series input or personal creative efforts. The only form of creativity on ANY part is from the systems that drive the mechanics and overall accuracies; however, even these refined to mimic the original source as much as possible.
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WarFang_76
True Warrior
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Friday, November 02, 2007
No I don`t wanna say that I just said that it might be cool to see some close combat moments in slow-motion.This might also make the game easier to play.That`s all I wanted to say
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spyxter
Flutie Flakes
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Saturday, November 03, 2007
WarFang_76 wrote : No I don`t wanna say that I just said that it might be cool to see some close combat moments in slow-motion.This might also make the game easier to play.That`s all I wanted to say
I guess the goal of the team is not to create a game that is fun to play. The point, I guess, is to remake DBZ in 3d
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WarFang_76
True Warrior
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Saturday, November 03, 2007
I guess you`re right but in the end everybody will want to play it so it basicly needs to be a great game that`s what they want,they want to make it perfect!
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muhadri
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Sunday, November 04, 2007
well if they remake DBZ in 3d it will be loads of fun
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