Author |
Message |
PatrickA2B
|
Saturday, November 03, 2007
Hello guys! I have a question
I downloaded The English Bid For Power Game:
and I extracted it in the Quake 3 map..
but if I make the shortcut for the EBFP I get this error :
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\Quake3\bfpeng\z-Icons.pk3 (512 files)
C:\Quake3\bfpeng\md3-Yamcha.pk3 (43 files)
C:\Quake3\bfpeng\md3-Videl.pk3 (42 files)
C:\Quake3\bfpeng\md3-Vegetto.pk3 (41 files)
C:\Quake3\bfpeng\md3-Vegetamajin.pk3 (46 files)
C:\Quake3\bfpeng\md3-VegetaSounds.pk3 (16 files)
C:\Quake3\bfpeng\md3-Vegeta-Baby.pk3 (59 files)
C:\Quake3\bfpeng\md3-Vegeta SSJ2.pk3 (34 files)
C:\Quake3\bfpeng\md3-Vegeta 0.pk3 (88 files)
C:\Quake3\bfpeng\md3-Trunks2-Zarbon Fix.pk3 (45 files)
C:\Quake3\bfpeng\md3-Trunks.pk3 (105 files)
C:\Quake3\bfpeng\md3-Tien.pk3 (55 files)
C:\Quake3\bfpeng\md3-Surpreme Kai.pk3 (39 files)
C:\Quake3\bfpeng\md3-Roshi.pk3 (29 files)
C:\Quake3\bfpeng\md3-Recoom.pk3 (45 files)
C:\Quake3\bfpeng\md3-Raditz.pk3 (53 files)
C:\Quake3\bfpeng\md3-Puipui.pk3 (35 files)
C:\Quake3\bfpeng\md3-Pikon.pk3 (41 files)
C:\Quake3\bfpeng\md3-Piccolo0.pk3 (83 files)
C:\Quake3\bfpeng\md3-Oozaru.pk3 (120 files)
C:\Quake3\bfpeng\md3-Nappa.pk3 (53 files)
C:\Quake3\bfpeng\md3-Majinbuu.pk3 (44 files)
C:\Quake3\bfpeng\md3-M-Yarkan.pk3 (51 files)
C:\Quake3\bfpeng\md3-Krillin2.pk3 (40 files)
C:\Quake3\bfpeng\md3-Krillin.pk3 (37 files)
C:\Quake3\bfpeng\md3-Koola.pk3 (42 files)
C:\Quake3\bfpeng\md3-Kiwi.pk3 (39 files)
C:\Quake3\bfpeng\md3-KingKai.pk3 (21 files)
C:\Quake3\bfpeng\md3-Jeice.pk3 (42 files)
C:\Quake3\bfpeng\md3-Janemba-Demon.pk3 (46 files)
C:\Quake3\bfpeng\md3-Hercule.pk3 (41 files)
C:\Quake3\bfpeng\md3-Guldo.pk3 (31 files)
C:\Quake3\bfpeng\md3-Gotenks2.pk3 (164 files)
C:\Quake3\bfpeng\md3-Gotenks.pk3 (49 files)
C:\Quake3\bfpeng\md3-Goten.pk3 (38 files)
C:\Quake3\bfpeng\md3-Goku_one.pk3 (53 files)
C:\Quake3\bfpeng\md3-GokuSounds.pk3 (18 files)
C:\Quake3\bfpeng\md3-Goku-SSJ4.pk3 (122 files)
C:\Quake3\bfpeng\md3-Goku-SSJ3.pk3 (56 files)
C:\Quake3\bfpeng\md3-Goku-SSJ2.pk3 (43 files)
C:\Quake3\bfpeng\md3-Gohan_chibi.pk3 (39 files)
C:\Quake3\bfpeng\md3-GohanGSM.pk3 (47 files)
C:\Quake3\bfpeng\md3-Gohan0LD.pk3 (46 files)
C:\Quake3\bfpeng\md3-Gohan0.pk3 (39 files)
C:\Quake3\bfpeng\md3-Gogeta.pk3 (40 files)
C:\Quake3\bfpeng\md3-Ginger.pk3 (35 files)
C:\Quake3\bfpeng\md3-Gero.pk3 (45 files)
C:\Quake3\bfpeng\md3-Garlic Jr.pk3 (63 files)
C:\Quake3\bfpeng\md3-GZarbon.pk3 (31 files)
C:\Quake3\bfpeng\md3-GVegeta SSJ4.pk3 (93 files)
C:\Quake3\bfpeng\md3-GTrunks4.pk3 (73 files)
C:\Quake3\bfpeng\md3-GTrunks3.pk3 (53 files)
C:\Quake3\bfpeng\md3-Frezzer2-4.pk3 (38 files)
C:\Quake3\bfpeng\md3-Freezabot.pk3 (50 files)
C:\Quake3\bfpeng\md3-Freeza1-3.pk3 (77 files)
C:\Quake3\bfpeng\md3-Fatbuu.pk3 (31 files)
C:\Quake3\bfpeng\md3-Dodoria.pk3 (31 files)
C:\Quake3\bfpeng\md3-Dende.pk3 (32 files)
C:\Quake3\bfpeng\md3-Dabura.pk3 (43 files)
C:\Quake3\bfpeng\md3-Chousu.pk3 (35 files)
C:\Quake3\bfpeng\md3-Chib-Trunks.pk3 (39 files)
C:\Quake3\bfpeng\md3-CellJr.pk3 (30 files)
C:\Quake3\bfpeng\md3-Cell2.pk3 (43 files)
C:\Quake3\bfpeng\md3-Cell.pk3 (123 files)
C:\Quake3\bfpeng\md3-Captin Ginue.pk3 (76 files)
C:\Quake3\bfpeng\md3-Broly.pk3 (39 files)
C:\Quake3\bfpeng\md3-Berta.pk3 (35 files)
C:\Quake3\bfpeng\md3-Bardok.pk3 (38 files)
C:\Quake3\bfpeng\md3-Android20.pk3 (45 files)
C:\Quake3\bfpeng\md3-Android19.pk3 (27 files)
C:\Quake3\bfpeng\md3-Android18.pk3 (37 files)
C:\Quake3\bfpeng\md3-Android17.pk3 (43 files)
C:\Quake3\bfpeng\md3-Android16.pk3 (46 files)
C:\Quake3\bfpeng\map-thecellgames.pk3 (41 files)
C:\Quake3\bfpeng\map-space.pk3 (21 files)
C:\Quake3\bfpeng\map-snakeway.pk3 (18 files)
C:\Quake3\bfpeng\map-outer.pk3 (19 files)
C:\Quake3\bfpeng\map-namekxl.pk3 (41 files)
C:\Quake3\bfpeng\map-kiwtroom~WHITE.pk3 (51 files)
C:\Quake3\bfpeng\map-kitroom0.pk3 (50 files)
C:\Quake3\bfpeng\map-gpmaps1.pk3 (240 files)
C:\Quake3\bfpeng\map-gpcell_terra4.pk3 (68 files)
C:\Quake3\bfpeng\map-ende_namek.pk3 (42 files)
C:\Quake3\bfpeng\map-earth0.pk3 (25 files)
C:\Quake3\bfpeng\map-dayh850.pk3 (28 files)
C:\Quake3\bfpeng\map-datribecle0.pk3 (28 files)
C:\Quake3\bfpeng\map-dapalace1.pk3 (133 files)
C:\Quake3\bfpeng\map-dapalace0.pk3 (125 files)
C:\Quake3\bfpeng\map-danorthern1.pk3 (69 files)
C:\Quake3\bfpeng\map-danorthern0.pk3 (69 files)
C:\Quake3\bfpeng\map-damystic0.pk3 (49 files)
C:\Quake3\bfpeng\map-dacreek0.pk3 (43 files)
C:\Quake3\bfpeng\map-dacity0.pk3 (119 files)
C:\Quake3\bfpeng\map-cell_game.pk3 (27 files)
C:\Quake3\bfpeng\map-buumap.pk3 (79 files)
C:\Quake3\bfpeng\map-TenkaichiBudoukai.pk3 (126 files)
C:\Quake3\bfpeng\map-Gpctf0.pk3 (128 files)
C:\Quake3\bfpeng\map-Gingertown.pk3 (48 files)
C:\Quake3\bfpeng\map-Dr-Gero.pk3 (46 files)
C:\Quake3\bfpeng\map-Destroy-Namek.pk3 (42 files)
C:\Quake3\bfpeng\map-Dapalace0~NIGHT.pk3 (115 files)
C:\Quake3\bfpeng\dbq_Xmap4_Beta3.pk3 (46 files)
C:\Quake3\bfpeng\dbq_Xmap3_beta2.pk3 (68 files)
C:\Quake3\bfpeng\dbq_Xmap2.pk3 (77 files)
C:\Quake3\bfpeng\dbq_Xmap1_beta2.pk3 (75 files)
C:\Quake3\bfpeng\bfp1.2.pk3 (216 files)
C:\Quake3\bfpeng\bfp0.pk3 (1163 files)
C:\Quake3\bfpeng\Vega-Sounds.pk3 (263 files)
C:\Quake3\bfpeng\Vega Fix2.pk3 (74 files)
C:\Quake3\bfpeng\Vega Fix.pk3 (808 files)
C:\Quake3\bfpeng\Map+-+Turnier.pk3 (70 files)
C:\Quake3\bfpeng\Map+-+Majin+Screams.pk3 (96 files)
C:\Quake3\bfpeng\Map+-+Majin+Lookout.pk3 (167 files)
C:\Quake3\bfpeng\Map+-+Kame+House+Beta+1.0.pk3 (135 files)
C:\Quake3\bfpeng\Map+-+Highway.pk3 (33 files)
C:\Quake3\bfpeng\Map+-+Ginger+Town.pk3 (33 files)
C:\Quake3\bfpeng\Map+-+Garilc+Jr+Palace.pk3 (24 files)
C:\Quake3\bfpeng\Map+-+GT+Clan+Map+3.pk3 (25 files)
C:\Quake3\bfpeng\Map+-+GT+Clan+Map+2.pk3 (26 files)
C:\Quake3\bfpeng\Map+-+GT+Clan+Map+1.pk3 (39 files)
C:\Quake3\bfpeng\Map+-+GPCELL_Terra5.pk3 (69 files)
C:\Quake3\bfpeng\Map+-+GP+Dark+City.pk3 (82 files)
C:\Quake3\bfpeng\Map+-+GP+City.pk3 (77 files)
C:\Quake3\bfpeng\Map+-+GP+Cave.pk3 (47 files)
C:\Quake3\bfpeng\Map+-+Doomed+Namek.pk3 (23 files)
C:\Quake3\bfpeng\Map+-+Defi's+Time+Chamber.pk3 (41 files)
C:\Quake3\bfpeng\Map+-+Dayh850.pk3 (28 files)
C:\Quake3\bfpeng\Map+-+Datribecle.pk3 (28 files)
C:\Quake3\bfpeng\Map+-+Dash+Namek.pk3 (69 files)
C:\Quake3\bfpeng\Map+-+Dapalace1.pk3 (133 files)
C:\Quake3\bfpeng\Map+-+Dapalace.pk3 (125 files)
C:\Quake3\bfpeng\Map+-+Danorthern1.pk3 (69 files)
C:\Quake3\bfpeng\Map+-+Danorthern.pk3 (69 files)
C:\Quake3\bfpeng\Map+-+Danger+City.pk3 (198 files)
C:\Quake3\bfpeng\Map+-+Dacreek.pk3 (43 files)
C:\Quake3\bfpeng\Map+-+Dacity.pk3 (119 files)
C:\Quake3\bfpeng\Map+-+Chronic+City.pk3 (155 files)
C:\Quake3\bfpeng\Map+-+Buu's+Ship.pk3 (82 files)
C:\Quake3\bfpeng\DBQ_Xmap5_Beta1.pk3 (40 files)
C:\Quake3/bfpeng
C:\Quake3\baseq3\pak8.pk3 (9 files)
C:\Quake3\baseq3\pak7.pk3 (4 files)
C:\Quake3\baseq3\pak6.pk3 (64 files)
C:\Quake3\baseq3\pak5.pk3 (7 files)
C:\Quake3\baseq3\pak4.pk3 (272 files)
C:\Quake3\baseq3\pak3.pk3 (4 files)
C:\Quake3\baseq3\pak2.pk3 (148 files)
C:\Quake3\baseq3\pak1.pk3 (26 files)
C:\Quake3\baseq3\pak0.pk3 (2599 files)
C:\Quake3/baseq3
----------------------
execing default.cfg
execing q3config.cfg
Cbuf_InsertText overflowed
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: got2be-6f575a44
IP: 192.168.1.10
Working directory: C:\Quake3
fs_game is write protected.
execing vega
Cbuf_InsertText overflowed
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating good luck context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9550 x86/SSE2
GL_VERSION: 2.0.5529 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_te
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
...loading 'scripts/bfp13-yamcha-eyes.shader'
...loading 'scripts/bfp6-vegetassj3.shader'
...loading 'scripts/bfp50-vegeto.shader'
...loading 'scripts/bfp48-majinvegeta.shader'
...loading 'scripts/babyattack.shader'
...loading 'scripts/bfp49-baby.shader'
...loading 'scripts/bfp6-vegetassj2.shader'
...loading 'scripts/mirasu_attack.shader'
...loading 'scripts/pink-scouter.shader'
...loading 'scripts/bfp53-vegeta-ssj.shader'
...loading 'scripts/bfp7-trunks2.shader'
...loading 'scripts/bfp39-iceman2k_98.shader'
...loading 'scripts/attacks.shader'
...loading 'scripts/bfp14-tien.shader'
...loading 'scripts/bfp1-kai.shader'
...loading 'scripts/sphere.shader'
...loading 'scripts/bfp25-roshi_glasses.shader'
...loading 'scripts/bfp26-recoom2.shader'
...loading 'scripts/greenscouter.shader'
...loading 'scripts/bfp28-pikon2-attacks.shader'
...loading 'scripts/bfp5-piccolo2-light.shader'
...loading 'scripts/bfp22-bebioozaruattack.shader'
...loading 'scripts/bfp22-bebioozaru.shader'
...loading 'scripts/bfp53-bebioozaruattack.shader'
...loading 'scripts/bfp53-bebioozaru.shader'
...loading 'scripts/bfp49-oozaru.shader'
...loading 'scripts/bfp49-oozaruattack.shader'
...loading 'scripts/slasher.shader'
...loading 'scripts/bfp42-nappa.shader'
...loading 'scripts/buubomb.shader'
...loading 'scripts/buublinky.shader'
...loading 'scripts/bfp55-yarkan.shader'
...loading 'scripts/bfp55-dragon.shader'
...loading 'scripts/bfp4-krillin2.shader'
...loading 'scripts/bfp29-koola.shader'
...loading 'scripts/bfp54-kiwi.shader'
...loading 'scripts/bfp35-jeice.shader'
...loading 'scripts/bfp32-janemba-demon.shader'
...loading 'scripts/bfp32-janemba-demonattack.shader'
...loading 'scripts/bfp27-satan.shader'
...loading 'scripts/bfp51-guldo.shader'
...loading 'scripts/kd2-gotenks.shader'
...loading 'scripts/kd2-gotenks_attack.shader'
...loading 'scripts/bfp15-gotenks-ctrunks.shader'
...loading 'scripts/ghostkamikaze.shader'
...loading 'scripts/smallkamehameha.shader'
...loading 'scripts/bfp15-gotenks-lightning.shader'
...loading 'scripts/bfp15-gotenks.shader'
...loading 'scripts/goten.shader'
...loading 'scripts/kaioken.shader'
...loading 'scripts/spiritbomb.shader'
...loading 'scripts/gblink.shader'
...loading 'scripts/bfp3-goku.shader'
...loading 'scripts/bfp57-chibgoku.shader'
...loading 'scripts/bfp57-ghost.shader'
...loading 'scripts/gssj4blink.shader'
...loading 'scripts/gokussj3lightning.shader'
...loading 'scripts/bfp23-gokussj3-face.shader'
...loading 'scripts/bfp23-gokussj2-hair.shader'
...loading 'scripts/bfp12-gohan_chibi.shader'
...loading 'scripts/cyraxred.shader'
...loading 'scripts/cyraxhoming.shader'
...loading 'scripts/cyraxkamehameha.shader'
...loading 'scripts/bfp20-gohanm.shader'
...loading 'scripts/bfp20-gohanm-eyes.shader'
...loading 'scripts/bfp2-gohan.shader'
...loading 'scripts/bfp2-gohan-eyes.shader'
...loading 'scripts/bfp34-gogeta.shader'
...loading 'scripts/bfp46-ginger.shader'
...loading 'scripts/dbq.shader'
...loading 'scripts/finishbuster.shader'
...loading 'scripts/vegetassj4.shader'
...loading 'scripts/ultfinalflash.shader'
...loading 'scripts/bfp6-vegetassj41-eyes.shader'
...loading 'scripts/bfp6-vegetassj4-aaa.shader'
...loading 'scripts/bfp7-trunks4-eyes.shader'
...loading 'scripts/bfp7-trunks3.shader'
...loading 'scripts/bfp7-ghost.shader'
...loading 'scripts/bfp45-freezabot.shader'
...loading 'scripts/bfp45-freeza.shader'
...loading 'scripts/bfp1-freeza.shader'
...loading 'scripts/abduct.shader'
...loading 'scripts/bfp43-chibtrunks.shader'
...loading 'scripts/bfp43-chibtrunks-head.shader'
...loading 'scripts/bfp3-cell2.shader'
...loading 'scripts/bfp3-cell2-eyes.shader'
...loading 'scripts/cell2lightning.shader'
...loading 'scripts/bfp8-cell_head.shader'
...loading 'scripts/bfp8-cell_body.shader'
...loading 'scripts/bfp8-cell3_body.shader'
...loading 'scripts/bfp8-cell3_head.shader'
...loading 'scripts/bfp8-ghost_body.shader'
...loading 'scripts/bfp37-ginue.shader'
...loading 'scripts/bfp37-ginue-eyes.shader'
...loading 'scripts/bfp44-broly.shader'
...loading 'scripts/bfp35-berta.shader'
...loading 'scripts/buubomb2.shader'
...loading 'scripts/bfp22-bardok-eyes.shader'
...loading 'scripts/bfp52-drgero.shader'
...loading 'scripts/eyebeam.shader'
...loading 'scripts/bfp52-drgero-face.shader'
...loading 'scripts/blackkame.shader'
...loading 'scripts/bfp19-16.shader'
...loading 'scripts/rocketpunch.shader'
...loading 'scripts/hellflash.shader'
...loading 'scripts/bfp61-16-eyes.shader'
...loading 'scripts/thecellgames.shader'
...loading 'scripts/siege.shader'
...loading 'scripts/purplenebula.shader'
...loading 'scripts/snakeway.shader'
...loading 'scripts/outerspace.shader'
...loading 'scripts/kit_namek.shader'
...loading 'scripts/namek_sky.shader'
...loading 'scripts/kit_roomsky.shader'
...loading 'scripts/dakamis.shader'
...loading 'scripts/bfpctf1.shader'
...loading 'scripts/blackrock_terrain.shader'
...loading 'scripts/canyon_terrain.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/defcon_tree.shader'
...loading 'scripts/gpcell.shader'
...loading 'scripts/gpcell_terrain.shader'
...loading 'scripts/gpcity.shader'
...loading 'scripts/gpdeath.shader'
...loading 'scripts/grass_terrain.shader'
...loading 'scripts/lunar_terrain.shader'
...loading 'scripts/mars_terrain.shader'
...loading 'scripts/models.shader'
...loading 'scripts/plant1.shader'
...loading 'scripts/rock_terrain.shader'
...loading 'scripts/sandstone_terrain.shader'
...loading 'scripts/sand_terrain.shader'
...loading 'scripts/screwskull1.shader'
...loading 'scripts/skeletons.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/terrapack.shader'
...loading 'scripts/kit_skynamek.shader'
...loading 'scripts/earth_sky.shader'
...loading 'scripts/dafrozen.shader'
...loading 'scripts/terrain1.shader'
...loading 'scripts/meteor.shader'
...loading 'scripts/dash_namek.shader'
...loading 'scripts/dash_waterfall.shader'
...loading 'scripts/kamieffects1.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/dagokuhome.shader'
...loading 'scripts/danamekw.shader'
...loading 'scripts/drola.shader'
...loading 'scripts/dash_earth.shader'
...loading 'scripts/daearth_sky.shader'
...loading 'scripts/dash_particlew.shader'
...loading 'scripts/dash_earthctf.shader'
...loading 'scripts/ctftree.shader'
...loading 'scripts/dacity.shader'
...loading 'scripts/babidies_sky.shader'
...loading 'scripts/hill4.shader'
...loading 'scripts/hill2.shader'
...loading 'scripts/hill3.shader'
...loading 'scripts/hill1.shader'
...loading 'scripts/dirt2.shader'
...loading 'scripts/budoukai.shader'
...loading 'scripts/city.shader'
...loading 'scripts/nnnnnnn_8.shader'
...loading 'scripts/xnamek.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/tenshi.shader'
...loading 'scripts/kamis.shader'
...loading 'scripts/death.shader'
...loading 'scripts/flaks.shader'
...loading 'scripts/auras.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/kiblasts.shader'
...loading 'scripts/ryuujin.shader'
...loading 'scripts/sarmour.shader'
...loading 'scripts/vegatacks3.shader'
...loading 'scripts/bfp23-gokussj3.shader'
...loading 'scripts/bfp23-gokussj2.shader'
...loading 'scripts/bfp6-vegetassj4.shader'
...loading 'scripts/kiblasts2.shader'
...loading 'scripts/chinkaioken2.shader'
...loading 'scripts/mvkiblasts.shader'
...loading 'scripts/rulesbuubomb.shader'
...loading 'scripts/newattacks.shader'
...loading 'scripts/budaka.shader'
...loading 'scripts/lunbase.shader'
...loading 'scripts/scorpion.shader'
...loading 'scripts/lostatseanight.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/paint01.shader'
...loading 'scripts/uvtemple.shader'
...loading 'scripts/weirdlite.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/maldavria_trim.shader'
...loading 'scripts/maldavria_floor.shader'
...loading 'scripts/maldavria_temple.shader'
...loading 'scripts/maldavria_block.shader'
...loading 'scripts/kamehb1.shader'
...loading 'scripts/highway_bf.shader'
...loading 'scripts/gingertown.shader'
...loading 'scripts/gt.shader'
...loading 'scripts/gtx.shader'
...loading 'scripts/gt1.shader'
...loading 'scripts/gpcave.shader'
...loading 'scripts/nameksky.shader'
...loading 'scripts/dnamek.shader'
...loading 'scripts/defiroom.shader'
...loading 'scripts/dash_namek2.shader'
...loading 'scripts/nameksky2.shader'
...loading 'scripts/namekwater.shader'
...loading 'scripts/danger.shader'
...loading 'scripts/chronic_lights.shader'
...loading 'scripts/chronic_metal.shader'
...loading 'scripts/chronic_models.shader'
...loading 'scripts/chronic_sfx.shader'
...loading 'scripts/chronic_signs.shader'
...loading 'scripts/stad.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/common.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/heck.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x11578060 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 1364363 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting good luck context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 4, expected 3
------------------------------------------
PLEASE HELP ME DISCOVER THIS ERROR!
WHAT IS WRONG WITH IT?
|
WarFang_76
True Warrior
|
Sunday, November 04, 2007
You`re lucky I can`t even find EBFPv2
|
AligBorat
|
Sunday, November 04, 2007
im lucky that I have EBFPv2 ..and I have the answer..you don't need quake 3
w8 one sec warfang
|
WarFang_76
True Warrior
|
Sunday, November 04, 2007
I asked where I can download it.Anybody please?
|
AligBorat
|
Sunday, November 04, 2007
http://mods.moddb.com/9513/bid-for-power-final/downloads/
|
WarFang_76
True Warrior
|
Sunday, November 04, 2007
I tried there but they deleted v2
|
AligBorat
|
Sunday, November 04, 2007
*laughing out loud*...lucky I downloaded it
|
WarFang_76
True Warrior
|
Sunday, November 04, 2007
Just my luck.Typical to me
|
Zeth
ZEQ2 Programmer
|
Sunday, November 04, 2007
Sounds like you need the 1.32 point release for Quake 3 -- updated qvm files.
|
WarFang_76
True Warrior
|
Monday, November 05, 2007
Why would he need the point release for Quake3? EBFP is stand-alone
|
Alex
ZEQ2 Effects Programmer
|
Monday, November 05, 2007
PatrickA2B had the mod version of EBFP, not the standalone version. His version of Quake 3 a previous point release to the one which BFP's QVM files (Quake Virtual Machine, the compiled, platform independant game or 'mod' code) are meant for, he only has point release 1.11 where as the last version is 1.32, the lowest which BFP worked for was something like 1.27, I think?
The standalone version of EBFP is simply the same as a mod distributed with a (probably slightly modified) executable compiled from the GPL Quake 3 Engine Code along with the asset files required to run a Quake 3 based game (a couple default sounds, graphics and configs). They don't have access to the BFP mod's source code so they can't make any actual changes or updates to the mod nor can they do much with the engine without breaking the mod. As such, even the standalone version can be run as a mod for Quake 3 if the correct point release is installed.
|
WarFang_76
True Warrior
|
Monday, November 05, 2007
Ooo sorry I didn`t knew that.Just asking
|
PatrickA2B
|
Monday, November 05, 2007
ohhh... now it makes sense to me now :O
thanks for telling..
so you don't really need Quake 3 for the EBFP Stand-Alone.. can someone PLEASE upload it on megaupload for us?
|
Azurite
|
Monday, November 05, 2007
EBFPv2
http://www.fileplanet.com/181885/180000/fileinfo/Bid-for-Power-Final-V.2-Full
or
http://www.topdownloads.net/index/games/view.php?hl=&id=12416
EBFPv2.1 patch after you've installed EBFP2
http://www.fileplanet.com/181884/180000/fileinfo/Bid-for-Power-Final-2.1-Patch
EBFPv2.1 hotfix after you've installed 2.1
http://www.fileplanet.com/181960/180000/fileinfo/English-Bid-for-Power-Final-2.1-hotfix
|
WarFang_76
True Warrior
|
Monday, November 05, 2007
So you didn`t known about the stand alone version? You do now
|
PatrickA2B
|
Tuesday, November 06, 2007
I'm sorry I didn't knew about stand-alone versions.. I am learning about the mods you can add on a game I can't'use Fileplanet because I am from the netherlands.. and I can't open a account for it can you PLEASE make it a Megaupload link for me
by the way: how much characters includes in Ebfp v2 ?
Thankxs In Advance,
PatrickA2B
|
WarFang_76
True Warrior
|
Tuesday, November 06, 2007
About 100 characters and abot 50 maps.And is fileplanet free? Because that`s not what I saw
|
PatrickA2B
|
Tuesday, November 06, 2007
can someone PLEASE upload it on megaupload that's the only that works for me, rapidshare is fine too
Thanks in advance,
|
Azurite
|
Tuesday, November 06, 2007
Fileplanet is free.
There is a subscription service but it's not necessary.
@PatrickA2B:
You do understand that you're asking people to upload 1.7gb?
And you'd have to split the main install in pieces because megaupload only allows max 500mb per upload.
|
Forza
|
Wednesday, November 07, 2007
I'm Dutch and I can download from fileplanet, why can't you?
|
WarFang_76
True Warrior
|
Wednesday, November 07, 2007
Thanks Azurite
|
Azurite
|
Wednesday, November 07, 2007
WarFang_76 wrote : Thanks Azurite 
No problem
Maybe you'll meet my little brother on multiplayer, I think he play EBFPv2.1 now and then.
|
WarFang_76
True Warrior
|
Wednesday, November 07, 2007
Well it`s a small world you never know
|
PatrickA2B
|
Thursday, November 08, 2007
no I really can't it says: $3.33 monthly :O
I found another link.. and it works ty.. is no one playingg online?.. cuzz battles with people is fun too
|
WarFang_76
True Warrior
|
Thursday, November 08, 2007
No it`s for free Patrick just create an account and look better
|