Content
Vegeta Model
Author | Message |
---|---|
Adas |
Saturday, March 04, 2006Model was create in max 6, Rendered with Brazil Rio rs- , riged in max 8 >_>. I will post wires later. post constructive crits ... only <_< I want to Tag this for q3 in the future. Model created with my good friend Andrei >_>
Thumb.jpg
|
Devion Slipping Away |
Saturday, March 04, 2006It's pretty nice, but a few crits.
|
Adas |
Saturday, March 04, 2006armor will shurly be changed , I just need to get more refs, anyway I always thinked that the legs where 2 long ( thei where in the past) so I scaled them , acctauly the bones. yeah after riging and puting down the amrs they look blocky, but hahaah I have diferent envelope settings on them and 1 is kinda ok the other deforms bad, anyone knows how to mirror or copy envelopes?? I mostly used this budokai ref, and some others
thumb2.jpg
|
Zeth ZEQ2 Programmer |
Saturday, March 04, 2006Guessing your after the drawing(zeq2) style) and the lines arent on the right places.
|
Adas |
Saturday, March 04, 2006to be honest I was for Budokai style but I always liked SV work, Acctualy I got some refs from here www.dbz-videogames.com you can really find some cool stuff ther, in the tenkaichi section. What is Buging me with rendering stuff like that is the lighting. COuse no default way of lighting exists... and you have to play with omnis a lot, until they match your expectations. here is a no shading version so you can see everything<_< vegienoshding.jpg
|
RiO |
Sunday, March 05, 2006Adas wrote : What is Buging me with rendering stuff like that is the lighting. COuse no default way of lighting exists... and you have to play with omnis a lot, until they match your expectations. here is a no shading version so you can see everything<_<
|
Adas |
Sunday, March 05, 2006thnx for the link, but are you sure that this 3 point thingy works with cell shading? I will have a professional tutorial soon about Lighting and corecting ink and paint, but till the moment I will have it I will sure experiment. You are using the 3 point thingy with zeq2 stuff?
Test640.jpg
|
Shako Formerly a Dot |
Sunday, March 05, 2006I didnt knew that you posted it here *laughing out loud*, but nway I like it very much, its also a big improvment from your old models. =D |
Icarus |
Sunday, March 05, 2006Is it just me or are his feet inhumanly short? Looks really scary and stubby. |
Adas |
Sunday, March 05, 2006>_< thx for your really usefull crits... I promise I will make them less scary...>_> |
Dex |
Monday, March 06, 2006Yeah the Legs look a bit short I notes that to,but beside dat the model looks really smooth,good job keep it up. |
Adas |
Monday, March 06, 2006I will think about those legs, couse I see its a point of a weider public. A will start ssj2 and majin today:) wish me luck. THis thread stays wide open for further coments I will post majin and ssj2 here soon |
Icarus |
Monday, March 06, 2006Feet*
|
Online
0 / 2472
-
None