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Growler's 3D Art

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Growler View user's profile Send private message

Reply with quote Friday, March 03, 2006

Hey, you didn't think I just did 2D art... did you?

*laughing out loud*, here are a few recent projects





Crappeh




Crappeh






My favorite ever


Scary Render




movento View user's profile Send private message

Reply with quote Friday, March 03, 2006

well,I've already seen the others and they are alright,so I'll crit the first one(the head).the poly placement isn't very good.it seems that you'll have to flatten a lot of faces.also I think his mouth should be placed a bit higher,so he has a chin. In the perspective view he looks really blocky for the amount of poly's used.in my opinion your buu is your best model yet,but but in the show his gloves don't have seperate fingers.

Shako Formerly a Dot View user's profile Send private message

Reply with quote Sunday, March 05, 2006

I don't know I don't like some of them but from them my fav. are the second head and the cell looks kinda decent. you havnt been modeling for a long while do you?

Adas View user's profile Send private message

Reply with quote Sunday, March 05, 2006

they look unfinished though ;\ maybe try to finish 1 project and then go to another. ANd that face has no nose, you might want to change that

Shako Formerly a Dot View user's profile Send private message

Reply with quote Sunday, March 05, 2006

Naw, he finished Buu wich looks decent.

but yeah most of them look unfinished. You could easily finish Trunk! =0

Growler View user's profile Send private message

Reply with quote Wednesday, March 08, 2006

Adas, I wasnt at that point to add a nose, but now I have

Slipstream Catching On View user's profile Send private message

Reply with quote Wednesday, March 08, 2006

try to figure out how to define the jaw line properly. That part of the skull isn't mushy like the way you've modelled it.

Showster View user's profile Send private message

Reply with quote Thursday, March 09, 2006

Your getting it growler, just make the polygons work for you.

These are slightly higher or around the same examples, just look at the polygon flow try and apply it to your face structures.

http://www.bobotheseal.com/personal_work/models/HP01_head_model.jpg

http://www.midcoast.com.au/~rgcoy/portfolio/male_head/danface2.jpg

Gluck keep plugging

TRL Spam Machine View user's profile Send private message

Reply with quote Saturday, March 11, 2006

Slipstream wrote : try to figure out how to define the jaw line properly. That part of the skull isn't mushy like the way you've modelled it.



I'd say he did it perfectly the guy on foto looks like he has mushy cheeks.

Great job, the head really looks like *ponders* you?

Growler View user's profile Send private message

Reply with quote Thursday, March 30, 2006

dale_22x View user's profile Send private message

Reply with quote Thursday, March 30, 2006

those look nice keep it up...just one thing...FINISH YOUR DAM MODELS!!!...sorry... but you shouldn't leave them like that...especially because you are leaving out the hard parts....hands,....even if you can't do them too well...trying will only make oyu better.

I really like the buu,...
brolli I donno,..I'have not seen him in a while


by the way...don't you think..7200 is a bit high for source...I mean...even unreal 3 is using 5000

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