Content
Landing
Author | Message |
---|---|
Zeth ZEQ2 Programmer |
Sunday, April 02, 2006Zeth, I can understand you have an attachment to your project because it is really precious to you. And consequently, you're protective of it when individuals in the community speak up and offer criticism. I can understand that.
I think you should appreciate that I'm not boasting or pestering you. I'm merely offering some advice. As I said in my previous post, you are free to ignore it.
If you think a community is not important to a games survival, then that's entirely up to you. You're entitled to believe what you choose to believe, just as everyone on Earth is. The only point I'm making is that individuals be allowed to say what they want to say, just as you and I have said what we want to say. At the end of the day, these are just words, and have no impact on the work your team is doing. It's nothing to get heated about, because what I've said is simply food for thought, and nothing more.
|
TRL Spam Machine |
Sunday, April 02, 2006All I'll say is that their are some very wise members on these forums, the team should be gratefull to be able to attract such people. The last thing you'd want to do is push those away. Mutual respect comes from both sides. You have to understand that not everyone is even capable to comprehend everything the team does and is doing. Let everyone have their say. It doesn't hurt anyone. |
Piccolo The Green Man |
Monday, April 03, 2006I don't see much of a reason to complain about colors of terrain and sky before they've been given their appropriate textures. I'm becoming more and more impressed with this, Zeth. NICELY DONE. |
MooSe_CaNNoN |
Thursday, May 04, 2006I know you guys aren't finished yet but looking at the screen shots the characters look kind of superimposed as if they're 2 dimensional? |
Zeth ZEQ2 Programmer |
Thursday, May 04, 2006I know you guys aren't finished yet but looking at the screen shots the characters look kind of superimposed as if they're 2 dimensional?
|
Super Snake Sugar & Cocaine |
Thursday, May 04, 2006*laughing out loud*. Yeah, DBZ wasn't that 3D nether. ;P |
RaiDer Genuine Pirate Therapy |
Thursday, May 04, 2006DBZ the show is known for MASSIVE open areas where theres nothing except a couple of Z-Fighters dueling it out, a no mans land. The ZEQ2 maps we've seen in a few screenshots so far are..
|
MDave ZEQ2 Ninja |
Thursday, May 04, 2006Need plenty of space for the gigantic explosions that'll happen |
Super Snake Sugar & Cocaine |
Thursday, May 04, 2006Sounds foun though.
|
MooSe_CaNNoN |
Thursday, May 04, 2006Zeth wrote :I know you guys aren't finished yet but looking at the screen shots the characters look kind of superimposed as if they're 2 dimensional?
|
Zeth ZEQ2 Programmer |
Thursday, May 04, 2006So you're making it almost exactly like the cartoon ? what happens when move around a character? how many sides does he have? you guys are putting a lot of effort into this so I wouldnt assume it would be like duke nukem 3D where you couldn't tell exactly where an opponent was looking because he only had four sides
|
MooSe_CaNNoN |
Thursday, May 04, 2006Awesome! |
RaiDer Genuine Pirate Therapy |
Friday, May 05, 2006Super Snake wrote : Sounds foun though.
|
Super Snake Sugar & Cocaine |
Friday, May 05, 2006RaiDer wrote :
|
Online
0 / 2472
-
None