Author |
Message |
spyxter
Flutie Flakes
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Tuesday, May 16, 2006
I somehow found myself thinking about that HUD'less interface of the game. Then I suddenly thought: "How in the heck's name will players chat with each other?". There will be no HUD, right? So this means no chat window. Then how will players communicate? If communication is going to match the series, you will somehow have to make characters talk what players want (text-to-speech? yeah, I can imagine Goku's voice...). And so came my idea - why not make typed text which would appear in chat window in 'normal' game to appear in speech bubbles like in comics and/or manga? Of course I'm aware that there were no speech bubbles in the series, but how in the heck would you solve that? Text-to-speech???
Another problem would be private messages Telepathy??? Well it's not so unthinkable... I somehow remember Goku using telepathy just after he left King Kai's place for the first time. But that would make the only PM enabled character - Goku So HOW are you going to solve this?
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Punio4
Somewhat Nifty
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Tuesday, May 16, 2006
in my honest opinion, the easiest way is to include voice in the game iteslf... not via 3rd party software like teamspeak...
And I must say I like the idea with the speechbubble...
If you type for instance "watch out..." it will be a wisper, ergo, lowest range, good when in teams to develop a strategy.
"Watch out." would have decent range, "Watch out!" a huge one, and "Watch out!!!" a mapwide, which won't be shown by a speechbubble near (pointing even? Don't think those exist in mangas)to the character, but a "spikey" one just... somewhere on the screen.
There won't be no big/small letters, to prevent caps abuse and to make it look more like a manga.
Just my two cents
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spyxter
Flutie Flakes
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Tuesday, May 16, 2006
I think speech bubbles > textboxes
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Punio4
Somewhat Nifty
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Tuesday, May 16, 2006
those are what I meant >< WHOOPS xD
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MDave
ZEQ2 Ninja
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Wednesday, May 17, 2006
There will be text based chat. Thats all I need to say
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Alex
ZEQ2 Effects Programmer
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Wednesday, May 17, 2006
Can you imagine trying to read speachbubbles floating above people's heads in the middle of a game? I mean, it's not like they're going to be standing still, waiting for people to read it and it's not like you're going to stand around reading. Not to mention they would be very hard to read from any kind of distance, even if both you and them are standing still.
No hud doesn't mean no text on screen at all and such, it just means that there's no graphical overlays displaying the player's stats, health, attack, etc.
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Dan the Rebirth
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Wednesday, May 17, 2006
what would you think about a in game voice chat?
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zane
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Wednesday, May 17, 2006
Oh no.. please not .. it would ruin the DBZ flair if you are in a fight and suddenly you hear voices of a 13 year old kid who is probably not even in the puberty vocal change ...
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Dan the Rebirth
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Wednesday, May 17, 2006
ok thats right
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spyxter
Flutie Flakes
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Wednesday, May 17, 2006
zane wrote : Oh no.. please not .. it would ruin the DBZ flair if you are in a fight and suddenly you hear voices of a 13 year old kid who is probably not even in the puberty vocal change ...
OMFG that would be a total disaster I now get pissed off when I hear a 13-year-old voice while playing ESF
But team speak thingy would be useful, if only enabled on demand
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Punio4
Somewhat Nifty
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Wednesday, May 17, 2006
Alex wrote : Can you imagine trying to read speachbubbles floating above people's heads in the middle of a game? I mean, it's not like they're going to be standing still, waiting for people to read it and it's not like you're going to stand around reading. Not to mention they would be very hard to read from any kind of distance, even if both you and them are standing still.
No hud doesn't mean no text on screen at all and such, it just means that there's no graphical overlays displaying the player's stats, health, attack, etc.
The textbubble will stay in place, and have the same size regardless of the distance... it will either be shown or not. And about the box moving, the box will stay in place, only the "arrow" will point towards the player saying it dynamically as the player moves.
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MDave
ZEQ2 Ninja
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Wednesday, May 17, 2006
Punio4 wrote : Alex wrote : Can you imagine trying to read speachbubbles floating above people's heads in the middle of a game? I mean, it's not like they're going to be standing still, waiting for people to read it and it's not like you're going to stand around reading. Not to mention they would be very hard to read from any kind of distance, even if both you and them are standing still.
No hud doesn't mean no text on screen at all and such, it just means that there's no graphical overlays displaying the player's stats, health, attack, etc.
The textbubble will stay in place, and have the same size regardless of the distance... it will either be shown or not. And about the box moving, the box will stay in place, only the "arrow" will point towards the player saying it dynamically as the player moves.
You thinking of Phantasy Star Online?
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Punio4
Somewhat Nifty
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Wednesday, May 17, 2006
?
Never played it, sorry.
Heck, I don't have the "Somewhat nifty" title for nothing
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Slipstream
Catching On
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Wednesday, May 17, 2006
I like the idea of the captilization and punctuation making a difference in the range that the message is broadcast to other players. However, I don't think speach bubbles would such a good idea.
At best it seems they would be a distraction on screen, and at worst they could become a hinderance.
A better way to handled it might simply be having the text appear at the bottom of the screen with the name of the player speaking along with a dynamic arrow pointing in their direction as an indicator.
It's off the screen, we're already familiar with such a system, and if we really don't care about what's being said, it won't be there in the middle of the view anyway, blocking what could be a potential target from our vision.
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Veghetto
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Wednesday, May 17, 2006
If you have a bubble pop up over you everytime you say something wouldn't that give away your position if you're hiding.
I think voice chat is a good idea. It would be better if you made it to where the volume of the voice changes depending on distance and how loud the person speaks. Have a sort of doppler effect thing happening with the voice chat. And since these characters have animatable mouths, their mouths move whenever you start talking.
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SSJ2VEGETA
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Thursday, May 18, 2006
Veghetto wrote : If you have a bubble pop up over you everytime you say something wouldn't that give away your position if you're hiding.
I think voice chat is a good idea. It would be better if you made it to where the volume of the voice changes depending on distance and how loud the person speaks. Have a sort of doppler effect thing happening with the voice chat. And since these characters have animatable mouths, their mouths move whenever you start talking.
*ponders* bad idea because some of us don't have microphones and don't feel like wasting money for one
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Dan the Rebirth
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Thursday, May 18, 2006
a head st costs a 20bugs or less and nearly every online player have one as mutch I know....
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spyxter
Flutie Flakes
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Thursday, May 18, 2006
Veghetto wrote : If you have a bubble pop up over you everytime you say something wouldn't that give away your position if you're hiding.
I think voice chat is a good idea. It would be better if you made it to where the volume of the voice changes depending on distance and how loud the person speaks. Have a sort of doppler effect thing happening with the voice chat. And since these characters have animatable mouths, their mouths move whenever you start talking.
Well, wouldn't you reveal your position if said something loudly? The speech-bubbles should have adjustable volume, so you could whisper and shout so loudly that you would be heard (read ) in all over the server . Of course it could easily evolve into spamming, so shouting should be limited 'n stuff
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Punio4
Somewhat Nifty
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Thursday, May 18, 2006
One shout every 5 minutes. I think that's fair.
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zane
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Thursday, May 18, 2006
.. Why not just a good old text based chat like
mdave said allready?
*laughing out loud* I don't want thousand of bubbles oO
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Zeth
ZEQ2 Programmer
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Thursday, May 18, 2006
All Dave said was that there would be text-based chat. He didn't say in what, how much, or where. As far as one could deduce, there will be text based chat! ... in the new version of MSN Messenger.
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