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Frame By Frame Skeletal Animations

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Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Sunday, April 29, 2007



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DETAILS
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By studying the DBZ series on a per-frame snapshot level, the ZEQ2 project now has realize and employed a critical element to anime fluidity reproductions -- frame by frame animation styles. Traditional animation styles rely on automatic tweening from key frame to key frame to interpolate sequences. For traditional gaming concepts, this is good enough. To reproduce the motion and feel for an animated series, a non-blended direct approach is essential. Our frame by frame animation technique involves thousands upon thousands of reference shots each precisely reproduced on a 3-Dimensional character skeleton.

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HISTORY
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  • 1st Revision of Technique.

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SPECIFICATIONS
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  • Individual skeletal animation frame technique.
  • No keyframe blending.
  • Ink-only shade-less "drawing" render style.

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NOTES
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  • Animation fluidity and playrates were compromised by the video encoding process. Standard ZEQ2 animations will play at the intended PAL series frame speed of 24 frames per second. Additional options will be granted for NTSC 29.97 (30) frames per second playback as well.



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