Zeth
ZEQ2 Programmer
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Tuesday, February 28, 2006
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HISTORY
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[*] 2nd Revision.
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SPECIFICATIONS
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[*] Introduces shader stage-specific keyword "tcgen cel" value.
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FEATURES
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[*] Dynamically swapable cel-shadow shaders
[*] Shadows influenced by light range and intensity.
[*] Shadow shapes/mapping based on smoothing groups of mesh.
[*] Natural shadow 'engulf' mapping on mesh orientation changes.
[*] No performance loss technique.
[*] Filters light colors naturally.
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FUTURE PLANS
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[*] Self-shadowing using volumetric shadow variants
[*] Per mesh group shadow shapings/colors.
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