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Vegeta [S. Armor]

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Blaize ZEQ2 Legend View user's profile Send private message

Reply with quote Sunday, March 05, 2006

Thanks TRL, glad you like it.
We have special plans for the hair color, but for info about that you'll have to wait for future news updates.

About the lines on the pads:
The picture shows a perfect front shot, something you'll never really see ingame.
the curve of the model adds more dept to it and because of that the lines will curve.
So don't worry about it, ingame it looks different.

don't do to much wishfull thinking Wink

Mako| View user's profile Send private message

Reply with quote Tuesday, March 07, 2006

That model was seriously worth the waiting.

Devion Slipping Away View user's profile Send private message

Reply with quote Tuesday, March 07, 2006

Mako| wrote : That model was seriously worth the waiting.


Just don't tell the team, or you will gonna have to wait another year for an update >_<....

Tranx View user's profile Send private message

Reply with quote Tuesday, March 07, 2006

Mako| wrote : That model was seriously worth the waiting.



Yes it is indeed worth the wait, I always wanted to say their models was great back in the old forums. Smile

Invincible View user's profile Send private message

Reply with quote Tuesday, March 07, 2006

Shocked Ummm how long before we can see lovely shots of the other characters??? You say nothing is perfect, but you got damn close with that one. Makes me wanna play the game right now *laughing out loud* Razz

Super Vegetto ZEQ2 Legend View user's profile Send private message

Reply with quote Saturday, March 11, 2006

Like I said =p we always end up improving things.
Having Raditz saga with 'full code' won't be really full code eventually...

sven-da-man View user's profile Send private message

Reply with quote Tuesday, March 14, 2006

that looks absolutely awesome!

if I remebered correctly you did allot more models right? where can I view those? (or is that a uninformed participator question ;p)

kalle View user's profile Send private message

Reply with quote Tuesday, March 14, 2006

sven-da-man wrote : that looks absolutely awesome!

if I remebered correctly you did allot more models right? where can I view those? (or is that a uninformed participator question ;p)



It is ;x
More models ---> in a new update ---> soon.

Zajac View user's profile Send private message

Reply with quote Tuesday, March 14, 2006

Yay! I can't wait to see Raditz model or Nappa model, or even Yamcha model Very Happy

zane View user's profile Send private message

Reply with quote Tuesday, March 14, 2006

I would be really interested in chiaotzu cause well I don't know if I'm really right, but he is not in much dbz games and mods.

And for the Raditz saga surely Piccolo Smile

Maverick-DBZ- View user's profile Send private message

Reply with quote Friday, March 17, 2006

OH MY GOODNESS that looks great! I can't wait for the day to play this game! Great work! Very Happy

Anubis_NL View user's profile Send private message

Reply with quote Monday, March 20, 2006

Well it's been a long time but now I see these models and I'm still like WOW and I don't mind the wait at the moment
Keep up the work ZEQ2 team!!! Very Happy but don't make it even longer I want to play (even found a Q3 With original serial) Wink

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Monday, March 20, 2006

(even found a Q3 With original serial)


Great. You won't need it though Wink. We will provide the FULL package required to run everything in ZEQ2.

dale_22x View user's profile Send private message

Reply with quote Tuesday, March 21, 2006

nice... it really does look like a drawing... XD the lines on the skin are really well done. definetly better than the official games... tho I don't know how much polys they were using...

thats is a poo load of polygons tho... :S, is there a limit to how much Q3 can handle?

Icarus View user's profile Send private message

Reply with quote Tuesday, March 21, 2006

dale_22x wrote : thats is a poo load of polygons tho... :S, is there a limit to how much Q3 can handle?



They changed that as far as I know.

Blaize ZEQ2 Legend View user's profile Send private message

Reply with quote Tuesday, March 21, 2006

indeed, the limit has been removed.
We don't waste poly's though, I try to get as much detail in there with as little poly's as I need..
but lots of detail require lots of poly's Wink

Adas View user's profile Send private message

Reply with quote Tuesday, March 21, 2006

is there a reason that you don't show wireframes , and more angels of the models?.I can understand that you don't want too show off wires, but more shoots like ,front, side would be nice.

Blaize ZEQ2 Legend View user's profile Send private message

Reply with quote Tuesday, March 21, 2006

we pose our models, show a render of that.. that's it.
the rest will be mainly ingame shots.

That's the way we do it, and the way I want it ;P

Invincible View user's profile Send private message

Reply with quote Tuesday, March 21, 2006

nice, more ingame shots! Cool

Super Vegetto ZEQ2 Legend View user's profile Send private message

Reply with quote Tuesday, March 21, 2006

You are very curious, aren't you, Nataku? =P

Adas View user's profile Send private message

Reply with quote Thursday, March 23, 2006

Well yeah... sort of, Im asking couse I saw many techniques of rendering ink&paint. Your metod is very very simple though.

.:gDc:.Skate #1 fan View user's profile Send private message

Reply with quote Friday, March 31, 2006

Can someone show to me this model wires picture??

Japieja Beard with a Conscious View user's profile Send private message

Reply with quote Friday, March 31, 2006

euh...no Razz

Piccolo The Green Man View user's profile Send private message

Reply with quote Monday, April 03, 2006

Really, now. I think Atari should be paying you guys for your work here. I'm yet to find a difference between these models and the Budokai ones. Keep up the amazing work.

Punio4 Somewhat Nifty View user's profile Send private message

Reply with quote Monday, April 03, 2006

I can see a huge difference Wink
The characters are bulky, and kinda blocky low poly... Resulting in a very interesting style of drawing...

However the ZEQ2 ones look like the ones drawn in the buu saga... whereas the Budokai ones look different than the ones in the series...
compare this vegeta:

and the zeq2 vegeta... I think you can obviously see which one is better Wink

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