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Pupils following the target!

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Punio4 Somewhat Nifty View user's profile Send private message

Reply with quote Thursday, July 26, 2007

hehe, the title says it all^^

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Thursday, July 26, 2007

Planned long ago. Smile

Tom ZEQ2 Programmer View user's profile Send private message

Reply with quote Thursday, July 26, 2007

IF you go here : http://zeq2.com/site/viewtopic.php?t=46 and go down to features you will see "Fully modelled pupils" Wink They're not there to look pretty Razz

The F-Man Leader of the F-Men™ View user's profile Send private message

Reply with quote Friday, July 27, 2007

yeah I'll be sure to look and see if my characters pupils are moving while I'm getting attacked.

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Friday, July 27, 2007

All things considered? It might just be more significant than you imagine.

Ravven ZEQ2 3D Artist View user's profile Send private message

Reply with quote Friday, July 27, 2007

You can't possibly imagine what's in store for you! Very Happy

The F-Man Leader of the F-Men™ View user's profile Send private message

Reply with quote Friday, July 27, 2007

I can imagine it taking many years

Tom ZEQ2 Programmer View user's profile Send private message

Reply with quote Friday, July 27, 2007

Years? From now? There are reasons why we have chosen to make our engine the way we are: faster development.
Having pupils that follow the target is not something difficult to do, it's a simple calculation. A few lines of code at most.

antidote View user's profile Send private message

Reply with quote Monday, September 17, 2007

However getting them to focus on a particular origin such as Freiza could be tricky if this is done dynamically and not scripted.

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Tuesday, September 18, 2007

However getting them to focus on a particular origin such as Freiza could be tricky if this is done dynamically and not scripted.



-- Attach pupil to bone
-- Orient bone to object position

That's really all it takes. You'd, of course, also put a constraint on the bone so it couldn't roll completely into the back of the skull.

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