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Adas
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Sunday, March 05, 2006
They didnt say its perfect, we all know its not but that's not the point ^^. They wanted to be as closer to the show and they achived it. dunno what can they change to be more "closer" and accurate. THe model is an awesome recreation of goku form Sayina saga and thats enaugh for me... I don't really get what you wanted to achive by posting does pics, so I can't say nothig more. Instead of finding a hole in the whole we should post more feedback, so the team can really fell that they are doing the right thing.
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TRL
Spam Machine
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Sunday, March 05, 2006
yeah ofcourse I'm not implying they failed or anything.
It's just a suggestion. I'll love the model eitherway
And I'm sure blaize will see what I'm trying to say
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Blaize
ZEQ2 Legend
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Sunday, March 05, 2006
the difference in drawing style is a matter we've discussed several times in the team.
we've chosen a sertain drawing style that we will use for the models.
the first few episodes still work in the Draghonball style, but since that's not the style we chose we won't make them exacly like that.
The same will be done for raditz, ofcourse he was never drawn in the newer styles, we will still replace a few things that make him DB style, things like more accurate muscles, a pointy chin.. just small stuff.
but because we want the character to match when standing together we things it is important that they are done in the same style.
The changes will be minor and will have a positive effect on the final result.
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Japieja
Beard with a Conscious
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Monday, March 06, 2006
All I can say it looks amazing.
If you compare it with the Playstation 2 ganes, Budokai and Tenkachi or whatever the names are,( I don't OWN a Playstation 2 so I dunnow) you can see this model is way more smooth than that haggard sjit from the Playstation 2 games.
I have to admit I didnt look it that closely, so I can't ofcourse give a fallid A-OK about it, but it looks great in my book!
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Mako|
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Tuesday, March 07, 2006
I honestly think that's the best 3D Goku I've ever seen.
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Invincible
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Tuesday, March 07, 2006
Drools at the thought of using him ingame!
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drop
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Thursday, March 09, 2006
HOT model man ! Keep it up !
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Icarus
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Thursday, March 09, 2006
Your avatar is too big and it's stretching the layout.
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kalle
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Thursday, March 09, 2006
Already told him via PM, just wanted to keep the forum clean of off-topic stuff like yours, Icarus
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karotrunks
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Thursday, March 09, 2006
yes its a well bone job but what about the other characters?
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kalle
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Thursday, March 09, 2006
What about the others, hmm... THEY ARE GOING TO BE LEFT OUT
hehe
They are simply not shown yet, karotrunks. Just wait for an update and see.
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Blaize
ZEQ2 Legend
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Thursday, March 09, 2006
karotrunks, ever heard of updates ?
just wait untill we release more pictures of other characters.
Just wait like with any other mod, we'll release more picture when we want
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Devion
Slipping Away
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Thursday, March 09, 2006
karotrunks wrote : yes its a well bone job but what about the other characters?
Zeth ate them all.
Anyway, hope next models will be even better :p
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zane
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Thursday, March 09, 2006
Devion wrote :
Anyway, hope next models will be even better :p
I think that's improbable
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Morpherex
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Friday, March 10, 2006
Icarus wrote : Your avatar is too big and it's stretching the layout. Only if you use 800x600.
He commented on drop's avatar which is gone now. [Azurite]
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SuGokuZEQ2
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Friday, March 10, 2006
Really cool model! Better than in DBZ Legend and BFP .
Of course you can't make it 'perfectly' by watching dbz because dbz itself doesn't make 'perfect' Gokus (In some episodes Goku looks a bit different than in the most). But by watching this model Goku I just know it's perfectly made and how it's meant to be in DBZ in my opinion .
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trotty
Owns a Medal
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Friday, March 10, 2006
Its a really cool model, don't think that I'll find a model of such class in an another mod.
Keep up the good work!
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Bleiz
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Friday, March 10, 2006
Just to start off as it is my first post with the new site
Hi to all the OLD crew bin a while, nice to see a lot of familiar names around here still
and you shore wernt kiddin about the progress being fine, the new models look even better than before
good work guys can't wait to see more
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TRL
Spam Machine
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Friday, March 10, 2006
blaize, I don't really get what you were saying bout my post.
Do you mean your not doing it buusaga style?
I'm confused and I'd liked to know if my supersized post was of any use at all.
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Blaize
ZEQ2 Legend
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Friday, March 10, 2006
We are using the later drawing style yes, and we'll be using that for all the characters.
Your 'super-sized' posts wasnt any help fo the team because we for some reason we know what we're doing, so explaining what style we are or are not using is pointles.
It may have given some other people a little more info about what kind of style they can expect on future models.
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TRL
Spam Machine
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Saturday, March 11, 2006
sorry I didn't make myself clear those screenshots of the series were adressing faults in his outfit which you can see if you compare your model with my first ref.
Oh and I'm sorry if I sound arrogant at times, I'm not trying to be this is just the only way I can express myself in english. Gotta stop taping and rehersing bush's speeches
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Super Vegetto
ZEQ2 Legend
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Saturday, March 11, 2006
That means we will use the same style to ALL characters.
Later drawing style (Buu saga drawing style) which will apply to all characters, including Raditz, Vegeta in his old style saiyan armor (which you can see in the media section) and so on...
Thats basicly it
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Invincible
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Saturday, March 11, 2006
Thank lloyd, because I really don't enjoy the drawing styles in the early dbz saga's..........got better with the android saga.
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Morpherex
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Tuesday, March 14, 2006
heck yea, I got hom to post!
Anyway, since the hair is Deformable, does this mean COMPLETLEY? Where you won't have to load a separate model, for him to go SSJ, without the hair looking like trash (ESF).
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MDave
ZEQ2 Ninja
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Tuesday, March 14, 2006
The hair is deformable, but we need to use head model swapping for certain characters that had a totally different hair do when they transform, goku ssj3 for example. The transition between transformations will be done to hide the effect of head models being swapped (think character model turning white, a white flash, etc)
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