Finally our first progress update!
Things are going well, although lately we’ve lost some man power from Brad with him focusing on other projects and work. He’s the project manager and founder, and coded in our current melee system and power level mechanics, and lots of other things. Power struggles are very solid now, only a few bugs in the system to squash, but we know where they are and pretty certain on how to squash them. Push struggling is really where the problems are at the moment. Sometimes you can get stuck push struggling an attack that just skimmed past you, and other little oddities. We’ll have lots of media on Power struggling and Push struggling once they are 100% rock solid 🙂
But if you want media in some form or another to keep you busy, well here is a little something:

ZEQ2Lite Logo design
The idea with this design is to have something that symbolises DragonBall Z’s main theme of the story. What the heroes try to protect, and where the majority of the fights take place. The text is something that goes against the norm, but somehow I ended up making it look a bit ‘Back to the Future’ looking in style, which wasn’t intended. Using the colors used by the main Dragonball Z logo didn’t help either. Any ideas or suggestions for the text? Make sure to leave comments and for the more adventurous ones out there, even post your own designs 🙂
Until next time. – MDave