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Posts from ‘December, 2011’

Revision 1666:

Changes: PlayerState’s attackPowerCurrent and Total is no longer used nor sent over the network.  The variables must stay to maintain cohesion with entityState though. Fixed network code to properly send short int and float types rather than a hard reliance on long int messages. Added playerstate.attackPower variable for management of your currently charging skill’s power […]

Revision 1662:

Changes: Desaturated Goku’s textures in a cel-band reliant color method test. Changes to Krillin’s .gfrx and .phys to call the destructo disk as a private version of the attack, as well as added sounds for Solar Flare and Destructo Disk. Fixed fatigue recovery at low powerlevels. It is now at least 1 in cases where […]