ZEQ2 Lite Rotating Header Image

Posts from ‘January, 2012’

Revision 1712:

Changes: Adjusted code aesthetics of cg_view.c file. Fixed issue with player entities effecting local view states. Added barebones for several console command operations. Altered fs_homepath to use fs_basepath instead (no appdata configs!) Added upx utility as part of source tools. Upon transformation, if the current weapon is not selectable, changes to the highest selectable weapon. […]

Revision 1701:

Changes: Creation of the console command “tier”. Validation of the weapon selected in the server (instead of being in the client). Transformations possible by holding F + 1/2/3/4/5/6. Move checkTier call to g_active.c (ClientThink_real function). Removal of EV_TIER_CHECK. Finished transformation by F + <NUMBER>. Re-added the -desertSkyFog- map stage. New cloud sprites. Removed the duplicate […]