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Posts on ‘January 15th, 2012’

Revision 1712:

Changes: Adjusted code aesthetics of cg_view.c file. Fixed issue with player entities effecting local view states. Added barebones for several console command operations. Altered fs_homepath to use fs_basepath instead (no appdata configs!) Added upx utility as part of source tools. Upon transformation, if the current weapon is not selectable, changes to the highest selectable weapon. […]