ZEQ2 Lite Rotating Header Image

Revision 1701:

Changes:

  • Creation of the console command “tier”.
  • Validation of the weapon selected in the server (instead of being in the client).
  • Transformations possible by holding F + 1/2/3/4/5/6.
  • Move checkTier call to g_active.c (ClientThink_real function).
  • Removal of EV_TIER_CHECK.
  • Finished transformation by F + <NUMBER>.
  • Re-added the -desertSkyFog- map stage.
  • New cloud sprites.
  • Removed the duplicate desert shadow map approach.
  • Added vertex lighting, much better performance.
  • Added 4 cloud ring’s around the entire mapDesert. (In the 3D skybox)
  • Shadows are more hard.
  • Changed smoke behavior to have it linger. This is meant to be an effect for low-end systems, and needs testing for frame-rate dropping.
  • Changed cg_particlesQuality to cg_particlesType (Quality is now an alternative CVAR).
  • Finished fixing other character wireframes from showing. All characters have fixed shaders now.
  • Fixed Piccolo, VegetaSaiyan, and VegetaCell to remove the wireframs around each triangle.
  • Fixed vegetaSaiyan galick gun attributes. 2 Vegetas now match.
  • Fixed visual part of Vegeta’s galick gun. The flash consumes Vegeta completely now.
  • Fixed head rolling in advanced flight with new camera.
  •  Added 2 new camera systems (First person view, tier config animated camera md3’s).
  • Fixed character angles when using attacks in mid air (spirit bomb charging animation while in mid air looks accurate for example).
  • Fixed ‘Reflections’ option in general menu.
  • Change to ground idle animation character angles, stays in a fixed angle until you move.
  • F + W/S should only change tiers by one. Also, after the respawn, the full transformation scene must be played again.
  • Disable left/right movement while walking.
  • New improved first person view. BFP style.
  • Changed cg_particlesQuality to cg_particlesType (Quality is now an alternative CVAR).
  • Added console command “draw2D” for script drawing of 2D elements. See console for usage information.
  • Updated the engine to be synced with the latest ioquake3 revision.
  • Major additions to the engine are: modular rendering system and the IQM version 2 model format.
  • Removed older unnecessary source files.
  • Added StartFlight function for better handling of triggering flight.

12 Comments

  1. McGrass says:

    “Added more cloud rings for Desert map.
    Added 4 cloud ring’s around the entire mapDesert. (In the 3D skybox)”
    Same thing.

    “Added console command “draw2D” for script drawing of 2D elements. See console for usage information.
    Added console command “draw2D” for script drawing of 2D elements. See console for usage information.”
    Twice, delete one 🙂

  2. zeq2lite says:

    You were right. Thanks for noticing, edited it.

  3. nangaZ says:

    how could i download this version so ?

  4. nangaZ says:

    can you tell me how to download it please?

  5. DellyBoi says:

    Hey I wanna play but Can’t connect to any servers….need help here?

  6. lion says:

    me too the servrs does not show

  7. super vegeta says:

    amm have zeq2 lite install is fu
    n

  8. gotenks says:

    I LIKE zeq2

  9. Vitor says:

    Donde estas lo link para download

  10. Aaron says:

    Servers show if you have the master server patch

  11. AGAN says:

    servers show and fo you

  12. AGAN says:

    zeq2 fantastic

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