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Posts on ‘December 12th, 2011’

Revision 1666:

Changes: PlayerState’s attackPowerCurrent and Total is no longer used nor sent over the network.  The variables must stay to maintain cohesion with entityState though. Fixed network code to properly send short int and float types rather than a hard reliance on long int messages. Added playerstate.attackPower variable for management of your currently charging skill’s power […]