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Posts on ‘August 29th, 2011’

Revision 1605:

Changes: Fixed potential bug concerning the crash state. Fixed potential exploit when jumping while charging an attack. Added support for 3D icons in the hud via the cg_draw3Dicons cvar. Added support for screen overlay effects for damage states, while idle, breaking limit, and transforming. Added support for mesh scaling/offsets per tier/character. Added support for camera […]