Changes:
- Fixed potential bug concerning the crash state.
- Fixed potential exploit when jumping while charging an attack.
- Added support for 3D icons in the hud via the cg_draw3Dicons cvar.
- Added support for screen overlay effects for damage states, while idle, breaking limit, and transforming.
- Added support for mesh scaling/offsets per tier/character.
- Added support for camera offsetting per tier/character.
- Added support for icon shaders (for animated 2D character icons)
- Added support for icon state changes for damage states and powering up.
- Added support for custom crosshairs per tier/character while idle or breaking limit.
- Started preliminary scoreboard code.
- HUD will no longer display while using soar.
- Cleaned/Trimmed cg_draw.c.
- Added Back Handspring and Power Jump animations for Goku.