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Revision 1603:


  • Renamed requirementHealthMaximum to requirementHealthMaximumPct for consistency and clarity.
  • Put parenthesis in transform requirement conditions back to the way it was. Less confusing, and compiler warns about it otherwise.
  • Set requirementHealthMaximumPct to 100 in tierDefault.cfg and removed the code that sets it to 32767 if it’s 0 in tier config. Needlessly obfuscates the true value otherwise.
  • Fixed few floating point constants.
  • Minor function call safety tweaks for music code
  • Added a new percent based requirement and sustain configuration for current powerlevel, so it should now scale as the player gets stronger.


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