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Posts on ‘February 14th, 2012’

Revision 1732:

Changes: No more player turning delay when moving. Use no animated camera origin or angles whatsoever if the animated camera has camera locked turned on for a specific animation. Prototype camera tweening, use cg_thirdPersonCamera 5 or 6 to test them. Losing the lockon when behind an obstacle or when enemy uses zanzoken, after losing the […]