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ZEQ2-lite Public Beta 1

ZEQ2-lite Public Beta 1 can be downloaded using Subversion at the following :

https://zeq2.com/lite/SVN/Build

For those of you unfamiliar with Subversion,  please follow this simple guide.
Be sure to check the link as you should NOT download the files manually in your browser.

NOTE: Visual C++ 2008 Redistributable Package is required to play the game.

Important : The current build is for sandbox play only — to let the player grasp the core mechanics of the game before game styles/modes are implemented.  There is no scoring/end to matches aside from your own personal agendas and experimenting with reactions.

What ZEQ2-lite Public Beta 1 does not contain :

  • A bug-free game. (There are MANY known bugs in the current build that may inhibit the game visually and mechanically.  Please be aware that you ARE playing a BETA as such and that we are very likely aware of apparent flaws in design/presentation.)
  • A robust DBZ character roster.
  • A plentiful DBZ map set.
  • Any AI support.
  • Developed game types/modes.
  • Fully developed attacksets/skills of each character.
  • Finalized control scheme.
  • Finalized menu and GUI.
  • All planned features of the original ZEQ2 project.
  • All intended features/gameplay mechanics.

The first public beta release of ZEQ2-lite does feature the following :

  • A completely standalone program based on the ioquake3 engine.
  • Fully customizable, custom particle system.
  • Fully customizable, custom weapon system .
  • Fully customizable, custom weapon graphics system .
  • Fully customizable, custom character tier system.
  • Stepped-shader support with dynamic over-exposure.
  • Wireframe and vertex normal extrusion outline techniques.
  • Dynamic music system that adjusts music track playback based on actions/situations.
  • Tag-based character-conformed aura.
  • Rudimentary power struggling system (any attacks may collide) with visuals in place.
  • Turbo and power jumping with ball flip support.
  • Free direction and in-place Zanzoken support.
  • Full flight Soaring mode with barrel rolls/loops/etc.
  • Functional melee system with speed / stun / charge / breaker variations for highly tactical and visually accurate presentation.
  • Rich powerlevel system with intricate cross complimenting principles.
  • Hard lock-on targeting system.
  • 24 specially created music tracks feature original and Bruce Faulconer influences.
  • Many signature/unique skills per character.
  • Map : Landing
  • Character : Goku (with alternate emblem skin)
  • Character : Raditz
  • Character : Piccolo (non-caped)

Updates for the project will arrive VERY frequently, so be sure to stay focused on the information provided through this blog as additional content/code becomes available.

We have a IRC channel setup at irc.freenode.net #zeq2 . Please visit for finding out how to get connected to servers and any help/information you may need.

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